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Abstract

This paper explores the application of quest-based learning technologies within the framework of modern educational reforms aimed at aligning the national education system with global standards. The study emphasizes the increasing relevance of WebQuests and educational quests as innovative pedagogical tools that integrate problem-solving, project-based learning, and game elements to enhance students' cognitive motivation, engagement, and collaborative skills. Drawing on the works of prominent researchers such as B. Dodge, E.A. Igumnova, and M.N. Kicherova, the paper outlines the theoretical foundations, classification, and structural components of quests. It highlights how quests can be effectively incorporated into primary and secondary education through both in-class and extracurricular activities.

Keywords

quest technology web quest

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How to Cite
Urinova Nilufar Muhammadovna. (2025). The Essence Of Quest Technology And Its Own Aspects Of Its Use. Journal of Pedagogical Inventions and Practices, 43, 10–13. Retrieved from https://zienjournals.com/index.php/jpip/article/view/6111

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