##plugins.themes.academic_pro.article.main##
Abstract
This article focuses on developing students' ability to design, create combinations. The advantages of exploring the rapidly evolving field of design today are illustrated
Keywords
Design
World
Methodology
Empathy
##plugins.themes.academic_pro.article.details##
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
How to Cite
Tanjarova Rano Akramovna, & Jamoatov Jahongir Alimardon o’g’li. (2021). To develop students’ design and combination skills. Texas Journal of Multidisciplinary Studies, 1, 222–224. Retrieved from https://zienjournals.com/index.php/tjm/article/view/146
References
- Richard Buchanan and Victor Margolin, Discovering Design, (University of Chicago Press, 1995); Buchanan, “Design Research and the New Learning”; J Kolko, “Abductive Thinking and Sensemaking: the Drivers of Design Synthesis,” Design Issues, 2010; V Papanek, Design for the Real World, New York, (Pantheon, 1971).
- Papanek, Victor: Design for the Real World.
- Buchanan and Margolin, Discovering Design; Buchanan, Design Research and the New Learning.
- T Brown, “Design Thinking,” Harvard Business Review, 2008.
- Buchanan, R. (2001). “Design Research and the New Learning.” Design Issues.
- Bass, B. M. (1991). “From Transactional to Transformational Leadership: Learning to Share the Vision.” Organizational Dynamics, 18(3), 19–31.
- Annals of RSCB [Internet]. 2021Apr.17 [cited 2021Oct.29];:6854 -. Available from: https://www.annalsofrscb.ro/index.php/journal/article/view/3281
- Brown, T. (2008). “Design Thinking.” Harvard Business Review.
- Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, 1st edition.